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Organized Play Publications

"A Tide and a Storm," Author & Game Designer

A song breaks through the tempest gathering over the Strait of Oman. A prophecy must be fulfilled as elements clash and writhe; this will be a seafaring challenge like no other. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

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"Moment of Peace," Author & Game Designer

Armed with a ritual that will let them track the Wyrmskull Throne, the characters
travel to distant mountain, magical desert, and the Outer Planes--but all their
success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures. 

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"Fangs and Frogs," Author & Game Designer

Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10.

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"Tempest of Malice," Trilogy Lead

The key to severing the chains of the Slain is located at Tempest Keep, and the adventurers must face the impossible — brave the wrath of the elements to harness the power of the storm.

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"Hearts Amiss," Trilogy Lead

The city of Karador is the crowning jewel of Sarifal, but Lady Siofra worries that it has been trapped in its cycle of winter for too long. She seeks those not of the court to investigate the fey city and find out what is keeping it from blooming into spring.

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"Phantom of Prophecy," Trilogy Lead

It is the season of reaping, when you gain the year’s bounty, but the Shadow darkens the horizon. The time has come to move against the Slainsworn! Sarifal tasks you with the first move even as the fate of the Moonshaes hang in the balance.

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"Seeds of Discord," Trilogy Lead

War hangs over the Moonshae Isles as Sarifal begins it siege of Caer Callidyrr and ancient trees drop their leaves in sorrow. Can you and the armies of Sarifal bring light to the shadows?

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"The Haunting of Owlbear Lodge," Editor

Once a popular hunting lodge nestled in the Neverwinter Wood catering to avid hunters, Owlbear Lodge has been a forgotten location that Lord Neverember wants to reclaim. Its owners can’t be located, and a recent expedition team sent to the lodge hasn’t returned. Lord Neverember asks the adventurers to find the lodge, locate the missing expedition members, and clear out the establishment of any unwanted riff raff or creatures so new proprietors can reopen it, increasing tourism to the Neverwinter Region.

What no one knows is that the original proprietors broke a contract made with a druid who guards the forest. This broken contract led to the demise of one of the owners, and many of the guests. Now, the overgrown an unkempt lodge is infested with strange creatures. What’s worse is that the adventurers themselves may succumb to the druid’s curse as they investigate the lodge.

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"Rescue of the Starlight Voyager," Editor

You become stranded in an abandoned system when an uncharted meteor shower damages the Starlight Voyager. Losing air and power failing, you are in dire need of a rescue.

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"A Fistful of Grain," Author & Game Design

The farming village of Weeping Willow is visited by the grim spectre of death once more. The Town Speaker is out, and the community turns to you to solve the grisly mystery. A depraved evil surely walks again - but who, and for what
purpose? Stout-hearted and strong-willed heroes recommended. An introductory Highfolk adventure for characters of first level only. Dungeons and Dragons 3.5 ruleset.

Wheat Field

"Familiar Territory," Author & Game Design

Not too long ago, the foul magic of the Old One caused a portion of the Vesve to be exchanged with an ancient and abandoned Shieldmage's Tower. Strange allies inform you that the time has come to explore the crumbling ruins that should still reside in the Shield Lands, and to discover its untold secrets before the Dawn rises. Dungeons and Dragons 3.5 ruleset.

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"Intertwined," Author & Game Design

Three years ago, the paths of many diverged, changing past and future relationships forever. Now, the theft of several precious relics will reveal how intertwined those relationships were, and still are, as the heroes of the Vesve are asked to recover the stolen items. Dungeons and Dragons 3.5 ruleset.

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"Nothing is Sacred," Author & Game Designer

The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

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"Duskwood Wild Magic Pools," Author & Game Designer

The wild magic pools of the Duskwood are the stuff of legends but these pools lie deep in the heart of the magical forest. Few adventurers travel there and even fewer return.

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"A Gift from the Queen," Trilogy Lead

With the fate of the Moonshaes held in the balance, the adventurer’s path lies  in the lost tomb of an ancient Queen. What answers could she possibly offer to loosen the Slain’s deadly hold on this world. 

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"Ghosts of Grief," Trilogy Lead

The court of High Lady Ordalf remains mired in Winter. Snow falls as heavily as her people's hearts and they have begun to forget the joys of the other seasons. Is the cold fate of the fey court sealed? Part Three of the Fractured Winter trilogy.

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"The Lost Seasons," Trilogy Lead

Karador, the capital of the eladrin realm of Sarifal, remains trapped in winter. Whispers abound that Lady Ordalf is the cause, though no one knows why. Tarilyn Kendrick searches for answers as well as those brave enough to find them.

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"What We Reap," Trilogy Lead

A chill hangs in the air, and the leaves on the trees turn to red and gold. Past labors bear fruit. You must head to the dungeons of the occupied Caer Callidyrr for a prisoner, who could be the key to the Moonshae's success. 

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"Den of the Dead Witch," Editor

All the mothers of Windy Valley are plagued by foul dreams as mining operations uncover a lost level of the dungeons beneath the ruins of the Tempest Mage’s tower. Evil stirs and heroes are called on to reveal its source. 

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"Open Ambitions," Editor

Individuals in Hulburg enlist your aid to combat an ambitious threat to Waterdeep. You are needed to infiltrate Fangjaws Hold and bring the threat’s mastermind to justice. 

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"The Last Voyage of the Woolgathering Tidsoptimist," Editor

Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port.

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"Eat the Rich, Vol 1.," Editor

Eat the Rich is a collection of anti-tyranny adventures for the Dungeons & Dragons roleplaying game. Each original adventure dives into classic D&D tropes, and puts a new spin on them. Tackling issues of workers’ rights, health care, the prison industrial complex, the environment, animal rights, agriculture and more, these adventures will make you passionate to join the revolution. 

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"Faerly Moot," Author & Game Design

The Druids of the Vesve rarely converge in any one place in appreciable numbers. However, something has them stirred up and they are holding a meeting in the northern reaches of the great wood. The Knights of the High Forest
and the Rangers of the Vesve are requesting an escort for a pair of young druids, as they are believed to hold information of critical importance to that gathering. Dungeons and Dragons 3.5 ruleset.

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