

Organized Play Publications
"Moment of Peace," Author & Game Designer
Armed with a ritual that will let them track the Wyrmskull Throne, the characters
travel to distant mountain, magical desert, and the Outer Planes--but all their
success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures.
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"The Haunting of Owlbear Lodge," Editor
Once a popular hunting lodge nestled in the Neverwinter Wood catering to avid hunters, Owlbear Lodge has been a forgotten location that Lord Neverember wants to reclaim. Its owners can’t be located, and a recent expedition team sent to the lodge hasn’t returned. Lord Neverember asks the adventurers to find the lodge, locate the missing expedition members, and clear out the establishment of any unwanted riff raff or creatures so new proprietors can reopen it, increasing tourism to the Neverwinter Region.
What no one knows is that the original proprietors broke a contract made with a druid who guards the forest. This broken contract led to the demise of one of the owners, and many of the guests. Now, the overgrown an unkempt lodge is infested with strange creatures. What’s worse is that the adventurers themselves may succumb to the druid’s curse as they investigate the lodge.
"A Fistful of Grain," Author & Game Design
The farming village of Weeping Willow is visited by the grim spectre of death once more. The Town Speaker is out, and the community turns to you to solve the grisly mystery. A depraved evil surely walks again - but who, and for what
purpose? Stout-hearted and strong-willed heroes recommended. An introductory Highfolk adventure for characters of first level only. Dungeons and Dragons 3.5 ruleset.

"Familiar Territory," Author & Game Design
Not too long ago, the foul magic of the Old One caused a portion of the Vesve to be exchanged with an ancient and abandoned Shieldmage's Tower. Strange allies inform you that the time has come to explore the crumbling ruins that should still reside in the Shield Lands, and to discover its untold secrets before the Dawn rises. Dungeons and Dragons 3.5 ruleset.

"Intertwined," Author & Game Design
Three years ago, the paths of many diverged, changing past and future relationships forever. Now, the theft of several precious relics will reveal how intertwined those relationships were, and still are, as the heroes of the Vesve are asked to recover the stolen items. Dungeons and Dragons 3.5 ruleset.

"Nothing is Sacred," Author & Game Designer
The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
"Open Ambitions," Editor
Individuals in Hulburg enlist your aid to combat an ambitious threat to Waterdeep. You are needed to infiltrate Fangjaws Hold and bring the threat’s mastermind to justice.

"Eat the Rich, Vol 1.," Editor
Eat the Rich is a collection of anti-tyranny adventures for the Dungeons & Dragons roleplaying game. Each original adventure dives into classic D&D tropes, and puts a new spin on them. Tackling issues of workers’ rights, health care, the prison industrial complex, the environment, animal rights, agriculture and more, these adventures will make you passionate to join the revolution.
"Faerly Moot," Author & Game Design
The Druids of the Vesve rarely converge in any one place in appreciable numbers. However, something has them stirred up and they are holding a meeting in the northern reaches of the great wood. The Knights of the High Forest
and the Rangers of the Vesve are requesting an escort for a pair of young druids, as they are believed to hold information of critical importance to that gathering. Dungeons and Dragons 3.5 ruleset.
